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Pedagogical conditions for the formation of students’ communicative competence through game situations in English classes


Author: TOPCU Iskender
Degree:doctor of pedagogics
Speciality: 13.00.02 - Theory and Methodology of Instruction (on disciplines)
Year:2022
Scientific adviser: Ana Budnic
doctor, associate professor (docent), Chisinau Pedagogical State University "Ion Creanga"
Institution: Chisinau Pedagogical State University "Ion Creanga"

Status

The thesis was presented on the 29 April, 2022 at the meeting of the Scientific Council and now it is under consideration of the National Council.

Abstract

Adobe PDF document0.51 Mb / in romanian
Adobe PDF document0.45 Mb / in english
Adobe PDF document0.51 Mb / in russian

Thesis

CZU 373.091:811.111(043.3)=161.1

Adobe PDF document 1.76 Mb / in russian
222 pages


Keywords

communicative competence of students, competence-based approach, communicative competence, game task, game situation, simulation of game situations

Summary

Thesis structure: introduction, three chapters, main conclusions and recommendations. 162 pages, 10 figures, 23 tables, 215 references, 12 appendices.

Publications based on the thesis: 14 scientific papers.

Field of study: theory and teaching methods (English).

Aim of the study: theoretical substantiation of pedagogical conditions for the formation of students' communicative competence through game situations in English classes and practical verification of their effectiveness.

Objectives of the dissertation research: to determine the concept and terminology of the research problem and the main approaches to its solution; to reveal the essence, structure and features of English-speaking communicative competence and to describe the levels of their formation in students in the process of learning English; to determine and substantiate the pedagogical conditions and experimental methodology for the formation of students’ communicative competence through game situations in English lessons; to test the developed pedagogical conditions in the process of the formation of communicative competence during English lessons.

Scientific novelty and relevance of the research: The research substantiates modeling of the formation of students’ communicative competence through game situations in English lessons, clarifies the concept of "students’ communicative competence", provides the definition and theoretical substantiation of the structure of English language with respect to students’ communicative competence (value-motivational, cognitive-meaningful, reflective-emotional, control and diagnostic components), their criteria and indicators.

Relevance of the scientific results: The research identifies the need to determine and conduct experimental testing of the theoretical and applied principles and methodology of the pedagogical conditions for the formation of students' communicative competence by creating game situations during English lessons.

Theoretical significance of the research results: Significance is confirmed by further developing and defining the concepts of “competence-based approach”, “communicative competence”, “game task”, “game situation”, “simulation of game situations”. The concept of "students’ communicative competence" has been clarified and specified. The research results helped to determine and theoretically substantiate the structure of the students' communicative competence (value-motivational, cognitive-meaningful, reflexiveemotional, control-diagnostic), their criteria and indicators: motivational (motivation for learning English, attitude towards learning English); communicative (lexicological knowledge; communicative skills, nonverbal communication skills); emotional-willed (communicative tolerance, empathy, emotional intelligence); diagnostic (level of communicative knowledge, level of English proficiency).

Practical significance of the research results: Practical significance consists of the development of methodological recommendations to help teachers of secondary schools form their students’ active communicative position in the course of imitation-play training, development of technology to model communicative situations, determination of methodological requirements for game forms and teaching methods for the development of students' communicative competence.

Implementation of the scientific results: Experimental research was organized and carried out during English lessons in the city of Odessa secondary schools No. 1, 16, 38 and in a private institution "Odessa private secondary school of I-III levels – Lyceum "Chernomorsky” by introducing theoretical and applied principles developed and structured in the model of the formation of students' communicative competencies in game situations during English lessons. The research results contained in the thesis were also presented at national and international conferences, published in scientific papers, and used when conducting English lessons with high school students. 7